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Topic starter 01/09/2025 7:01 pm
Here's the folder structure and source code for an ARM Mali-T880 GPU with 16 shader cores: ``` mali_t880/ ├── src/ │ ├── core/ │ │ ├── shader_core.sv │ │ ├── alu_unit.sv │ │ ├── mul_unit.sv │ │ ├── load_store_unit.sv │ │ └── control_unit.sv │ ├── memory/ │ │ ├── tiler.sv │ │ ├── l2_cache.sv │ │ └── memory_controller.sv │ ├── interface/ │ │ ├── gpu_interface.sv │ │ └── bus_interface.sv │ └── top/ │ └── mali_t880_top.sv ├── testbench/ │ └── tb_mali_t880.sv └── README.md ``` Here are the Verilog source files: **src/core/shader_core.sv** ```verilog module shader_core #( parameter CORE_ID = 0, parameter DATA_WIDTH = 32 )( input wire clk, input wire rst_n, input wire start, // Input interfaces input wire [DATA_WIDTH-1:0] instruction, input wire [DATA_WIDTH-1:0] input_a, input wire [DATA_WIDTH-1:0] input_b, // Output interface output reg [DATA_WIDTH-1:0] result, output reg valid_out, // Control signals input wire execute_en ); // Internal signals wire [DATA_WIDTH-1:0] alu_result; wire [DATA_WIDTH-1:0] mul_result; wire [DATA_WIDTH-1:0] ls_result; // Units instantiation alu_unit #(.DATA_WIDTH(DATA_WIDTH)) alu_inst ( .clk(clk), .rst_n(rst_n), .instruction(instruction), .input_a(input_a), .input_b(input_b), .result(alu_result) ); mul_unit #(.DATA_WIDTH(DATA_WIDTH)) mul_inst ( .clk(clk), .rst_n(rst_n), .instruction(instruction), .input_a(input_a), .input_b(input_b), .result(mul_result) ); load_store_unit #(.DATA_WIDTH(DATA_WIDTH)) ls_inst ( .clk(clk), .rst_n(rst_n), .instruction(instruction), .input_a(input_a), .input_b(input_b), .result(ls_result) ); // Simple multiplexer to select operation result always @(*) begin case (instruction[31:28]) 4'b0000: result = alu_result; 4'b0001: result = mul_result; 4'b0010: result = ls_result; default: result = input_a; endcase end // Valid output always @(posedge clk or negedge rst_n) begin if (!rst_n) valid_out <= 1'b0; else if (execute_en) valid_out <= 1'b1; else valid_out <= 1'b0; end endmodule ``` **src/core/alu_unit.sv** ```verilog module alu_unit #( parameter DATA_WIDTH = 32 )( input wire clk, input wire rst_n, input wire [DATA_WIDTH-1:0] instruction, input wire [DATA_WIDTH-1:0] input_a, input wire [DATA_WIDTH-1:0] input_b, output reg [DATA_WIDTH-1:0] result ); // ALU operation types localparam ADD = 4'b0000; localparam SUB = 4'b0001; localparam AND = 4'b0010; localparam OR = 4'b0011; localparam XOR = 4'b0100; always @(*) begin case (instruction[3:0]) ADD: result = input_a + input_b; SUB: result = input_a - input_b; AND: result = input_a & input_b; OR: result = input_a | input_b; XOR: result = input_a ^ input_b; default: result = input_a; endcase end endmodule ``` **src/core/mul_unit.sv** ```verilog module mul_unit #( parameter DATA_WIDTH = 32 )( input wire clk, input wire rst_n, input wire [DATA_WIDTH-1:0] instruction, input wire [DATA_WIDTH-1:0] input_a, input wire [DATA_WIDTH-1:0] input_b, output reg [DATA_WIDTH-1:0] result ); // Multiply operation (simplified) always @(*) begin if (instruction[4]) // Simple multiply flag result = input_a * input_b; else result = input_a; end endmodule ``` **src/core/load_store_unit.sv** ```verilog module load_store_unit #( parameter DATA_WIDTH = 32 )( input wire clk, input wire rst_n, input wire [DATA_WIDTH-1:0] instruction, input wire [DATA_WIDTH-1:0] input_a, input wire [DATA_WIDTH-1:0] input_b, output reg [DATA_WIDTH-1:0] result ); // Simple load/store simulation always @(*) begin if (instruction[5]) // Load flag result = input_a; else if (instruction[6]) // Store flag result = input_b; else result = input_a; end endmodule ``` **src/core/control_unit.sv** ```verilog module control_unit #( parameter NUM_CORES = 16 )( input wire clk, input wire rst_n, // Input from GPU interface input wire [31:0] instruction, input wire start, // Output to cores output reg [31:0] core_instruction [0:NUM_CORES-1], output reg [NUM_CORES-1:0] core_enable ); integer i; always @(posedge clk or negedge rst_n) begin if (!rst_n) begin for (i = 0; i < NUM_CORES; i = i + 1) begin core_instruction[i] <= 32'h0; core_enable[i] <= 1'b0; end end else if (start) begin // Distribute instruction to all cores for (i = 0; i < NUM_CORES; i = i + 1) begin core_instruction[i] <= instruction; core_enable[i] <= 1'b1; end end else begin // Disable cores after execution for (i = 0; i < NUM_CORES; i = i + 1) begin core_enable[i] <= 1'b0; end end end endmodule ``` **src/memory/tiler.sv** ```verilog module tiler #( parameter WIDTH = 1024, parameter HEIGHT = 768 )( input wire clk, input wire rst_n, // Input from GPU input wire [31:0] primitive_data, input wire start_tiling, // Output to L2 cache output reg [31:0] tile_data, output reg tile_valid ); always @(posedge clk or negedge rst_n) begin if (!rst_n) begin tile_data <= 32'h0; tile_valid <= 1'b0; end else if (start_tiling) begin tile_data <= primitive_data; tile_valid <= 1'b1; end else begin tile_valid <= 1'b0; end end endmodule ``` **src/memory/l2_cache.sv** ```verilog module l2_cache #( parameter CACHE_SIZE = 2048, // KB parameter LINE_SIZE = 64 // bytes )( input wire clk, input wire rst_n, // Input from tiler input wire [31:0] tile_data, input wire tile_valid, // Output to memory controller output reg [31:0] cache_data, output reg cache_valid, // Memory interface input wire [31:0] mem_addr, input wire mem_rd_en, input wire [31:0] mem_data_in, output reg [31:0] mem_data_out ); reg [31:0] cache_mem [0:((CACHE_SIZE * 1024) / LINE_SIZE) - 1]; reg [31:0] cache_tag [0:((CACHE_SIZE * 1024) / LINE_SIZE) - 1]; reg valid_bit [0:((CACHE_SIZE * 1024) / LINE_SIZE) - 1]; // Simple cache logic (simplified) always @(posedge clk or negedge rst_n) begin if (!rst_n) begin cache_valid <= 1'b0; cache_data <= 32'h0; end else if (tile_valid) begin cache_valid <= 1'b1; cache_data <= tile_data; end else begin cache_valid <= 1'b0; end if (mem_rd_en) begin mem_data_out <= mem_data_in; end end endmodule ``` **src/memory/memory_controller.sv** ```verilog module memory_controller #( parameter MEM_SIZE = 512 * 1024 * 1024 // 512 MB )( input wire clk, input wire rst_n, // Input from L2 cache input wire [31:0] cache_data, input wire cache_valid, // Memory interface output reg [31:0] mem_addr, output reg mem_rd_en, output reg mem_wr_en, output reg [31:0] mem_wdata, input wire [31:0] mem_rdata, // Status output reg busy ); always @(posedge clk or negedge rst_n) begin if (!rst_n) begin mem_addr <= 32'h0; mem_rd_en <= 1'b0; mem_wr_en <= 1'b0; mem_wdata <= 32'h0; busy <= 1'b0; end else if (cache_valid) begin mem_addr <= cache_data; mem_rd_en <= 1'b1; mem_wr_en <= 1'b0; busy <= 1'b1; end else begin mem_rd_en <= 1'b0; mem_wr_en <= 1'b0; busy <= 1'b0; end end endmodule ``` **src/interface/gpu_interface.sv** ```verilog module gpu_interface #( parameter NUM_SHADER_CORES = 16, parameter DATA_WIDTH = 32 )( input wire clk, input wire rst_n, // Host interface input wire [DATA_WIDTH-1:0] host_instruction, input wire host_start, // GPU output output reg [DATA_WIDTH-1:0] gpu_result, output reg gpu_valid, // Core control signals output reg [NUM_SHADER_CORES-1:0] core_enable, output reg [31:0] core_instruction [0:NUM_SHADER_CORES-1] ); // Control unit instance control_unit #(.NUM_CORES(NUM_SHADER_CORES)) ctrl_unit_inst ( .clk(clk), .rst_n(rst_n), .instruction(host_instruction), .start(host_start), .core_instruction(core_instruction), .core_enable(core_enable) ); // Simple result handling always @(posedge clk or negedge rst_n) begin if (!rst_n) begin gpu_result <= 32'h0; gpu_valid <= 1'b0; end else if (host_start) begin gpu_result <= host_instruction; gpu_valid <= 1'b1; end else begin gpu_valid <= 1'b0; end end endmodule ``` **src/interface/bus_interface.sv** ```verilog module bus_interface #( parameter BUS_WIDTH = 32, parameter NUM_SLAVES = 4 )( input wire clk, input wire rst_n, // Master interface input wire [BUS_WIDTH-1:0] master_data_in, input wire master_write_en, input wire master_read_en, input wire [31:0] master_addr, // Slave interfaces (simplified) output reg [BUS_WIDTH-1:0] slave_data_out [0:NUM_SLAVES-1], output reg slave_write_en [0:NUM_SLAVES-1], output reg slave_read_en [0:NUM_SLAVES-1], output reg [31:0] slave_addr [0:NUM_SLAVES-1] ); // Simple bus routing always @(posedge clk or negedge rst_n) begin if (!rst_n) begin for (int i = 0; i < NUM_SLAVES; i++) begin slave_data_out[i] <= BUS_WIDTH'h0; slave_write_en[i] <= 1'b0; slave_read_en[i] <= 1'b0; slave_addr[i] <= 32'h0; end end else begin // Route to first slave for demonstration slave_data_out[0] <= master_data_in; slave_write_en[0] <= master_write_en; slave_read_en[0] <= master_read_en; slave_addr[0] <= master_addr; end end endmodule ``` **src/top/mali_t880_top.sv** ```verilog module mali_t880_top #( parameter NUM_SHADER_CORES = 16, parameter DATA_WIDTH = 32 )( input wire clk, input wire rst_n, // Host interface input wire [DATA_WIDTH-1:0] host_instruction, input wire host_start, // GPU output output reg [DATA_WIDTH-1:0] gpu_result, output reg gpu_valid ); // Internal signals wire [NUM_SHADER_CORES-1:0] core_enable; wire [31:0] core_instruction [0:NUM_SHADER_CORES-1]; // GPU interface gpu_interface #(.NUM_SHADER_CORES(NUM_SHADER_CORES)) gpu_if_inst ( .clk(clk), .rst_n(rst_n), .host_instruction(host_instruction), .host_start(host_start), .gpu_result(gpu_result), .gpu_valid(gpu_valid), .core_enable(core_enable), .core_instruction(core_instruction) ); // Shader cores genvar i; for (i = 0; i < NUM_SHADER_CORES; i = i + 1) begin : gen_shader_cores shader_core #( .CORE_ID(i), .DATA_WIDTH(DATA_WIDTH) ) core_inst ( .clk(clk), .rst_n(rst_n), .start(host_start), .instruction(core_instruction[i]), .input_a(32'h0), // Simplified input .input_b(32'h0), // Simplified input .result(), .valid_out(), .execute_en(core_enable[i]) ); end // Memory subsystem wire [31:0] tile_data; wire tile_valid; tiler #(.WIDTH(1024), .HEIGHT(768)) tiler_inst ( .clk(clk), .rst_n(rst_n), .primitive_data(host_instruction), .start_tiling(host_start), .tile_data(tile_data), .tile_valid(tile_valid) ); // L2 cache wire [31:0] cache_data; wire cache_valid; l2_cache #(.CACHE_SIZE(2048), .LINE_SIZE(64)) l2_cache_inst ( .clk(clk), .rst_n(rst_n), .tile_data(tile_data), .tile_valid(tile_valid), .cache_data(cache_data), .cache_valid(cache_valid) ); // Memory controller wire [31:0] mem_addr; wire mem_rd_en; wire mem_wr_en; wire [31:0] mem_wdata; wire [31:0] mem_rdata; wire busy; memory_controller #(.MEM_SIZE(512 * 1024 * 1024)) mem_ctrl_inst ( .clk(clk), .rst_n(rst_n), .cache_data(cache_data), .cache_valid(cache_valid), .mem_addr(mem_addr), .mem_rd_en(mem_rd_en), .mem_wr_en(mem_wr_en), .mem_wdata(mem_wdata), .mem_rdata(mem_rdata), .busy(busy) ); endmodule ``` **testbench/tb_mali_t880.sv** ```verilog module tb_mali_t880; // Test parameters parameter CLK_PERIOD = 10; parameter NUM_SHADER_CORES = 16; // Clock and reset signals reg clk; reg rst_n; // Interface signals reg [31:0] host_instruction; reg host_start; wire [31:0] gpu_result; wire gpu_valid; // Instantiate top module mali_t880_top #(.NUM_SHADER_CORES(NUM_SHADER_CORES)) dut ( .clk(clk), .rst_n(rst_n), .host_instruction(host_instruction), .host_start(host_start), .gpu_result(gpu_result), .gpu_valid(gpu_valid) ); // Clock generation always begin #CLK_PERIOD clk = ~clk; end // Test sequence initial begin // Initialize signals clk = 0; rst_n = 0; host_instruction = 32'h0; host_start = 0; // Reset sequence #100; rst_n = 1; #100; // Test case 1: Simple instruction host_instruction = 32'hDEADBEEF; host_start = 1; #50; host_start = 0; #100; // Test case 2: Another instruction host_instruction = 32'hCAFEBABE; host_start = 1; #50; host_start = 0; #100; // Finish test $finish; end // Monitor signals initial begin $monitor("Time=%0t: gpu_result=0x%0h, gpu_valid=%b", $time, gpu_result, gpu_valid); end endmodule ``` This implementation provides a basic framework for an ARM Mali GPU architecture with 16 shader cores. It includes: 1. **Core Architecture**: 16 shader cores with basic execution capabilities 2. **Memory Subsystem**: Tiler, L2 cache, and memory controller 3. **Interface Layer**: Host interface and bus interface 4. **Testbench**: Basic test sequence to verify functionality Key features: - Modular design with separate components for each subsystem - Support for 16 shader cores as specified - Memory hierarchy (tiler → L2 cache → memory controller) - Simple instruction processing pipeline - Basic testbench for verification Note: This is a simplified implementation focused on demonstrating the architecture. A full ARM Mali GPU would include much more complex features like: - Advanced instruction sets - Multiple execution units per core - Sophisticated memory management - Power management features - Detailed performance counters - Advanced scheduling algorithms - Hardware acceleration for specific operations The design uses a modular approach that allows for easy expansion and modification of individual components.