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VB.NET, AMD ROCm, AMD Vulkan 3D Video Game Engine

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 josh
(@josh)
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Joined: 2 months ago
Posts: 510
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# 3D Video Game Engine with Visual Basic .NET, AMD ROCm, and AMD Vulkan

I'll create a comprehensive folder structure for a 3D game engine using Visual Basic .NET that integrates with AMD ROCm and Vulkan.

## Folder Structure

```
GameEngine/
├── src/
│   ├── Core/
│   │   ├── Engine.vb
│   │   ├── Window.vb
│   │   ├── InputManager.vb
│   │   └── Timer.vb
│   ├── Graphics/
│   │   ├── VulkanRenderer.vb
│   │   ├── ShaderManager.vb
│   │   ├── TextureManager.vb
│   │   └── MeshManager.vb
│   ├── Resources/
│   │   ├── ResourceManager.vb
│   │   ├── ModelLoader.vb
│   │   └── Material.vb
│   ├── Scene/
│   │   ├── SceneManager.vb
│   │   ├── GameObject.vb
│   │   ├── Transform.vb
│   │   └── Camera.vb
│   ├── Physics/
│   │   ├── PhysicsEngine.vb
│   │   └── CollisionManager.vb
│   └── Utils/
│       ├── MathUtils.vb
│       ├── Vector3.vb
│       └── Matrix4x4.vb
├── assets/
│   ├── models/
│   ├── textures/
│   ├── shaders/
│   └── audio/
├── libraries/
│   ├── VulkanSDK/
│   └── ROCm/
└── GameEngine.sln
```

## Source Code Implementation

### 1. Core/Engine.vb
```vb
Imports System.Runtime.InteropServices
Imports System.Windows.Forms

Public Class Engine
    Private Shared _instance As Engine
    Private _window As Window
    Private _renderer As VulkanRenderer
    Private _inputManager As InputManager
    Private _timer As Timer
    
    Public Shared ReadOnly Property Instance As Engine
        Get
            If _instance Is Nothing Then
                _instance = New Engine()
            End If
            Return _instance
        End Get
    End Property
    
    Public Sub Initialize()
        ' Initialize window
        _window = New Window()
        _window.Initialize()
        
        ' Initialize Vulkan renderer
        _renderer = New VulkanRenderer(_window.Handle)
        _renderer.Initialize()
        
        ' Initialize input manager
        _inputManager = New InputManager()
        
        ' Initialize timer for frame rate control
        _timer = New Timer()
        AddHandler _timer.Tick, AddressOf Update
        _timer.Interval = 16 ' ~60 FPS
        _timer.Start()
    End Sub
    
    Private Sub Update(sender As Object, e As EventArgs)
        ' Process input
        _inputManager.Update()
        
        ' Render frame
        Render()
    End Sub
    
    Private Sub Render()
        _renderer.BeginFrame()
        ' Add rendering logic here
        _renderer.EndFrame()
    End Sub
    
    Public Sub Run()
        Application.Run(_window)
    End Sub
    
    Public Sub Shutdown()
        _timer.Stop()
        _renderer.Shutdown()
        _window.Close()
    End Sub
End Class
```

### 2. Core/Window.vb
```vb
Imports System.Windows.Forms
Imports System.Drawing

Public Class Window
    Inherits Form
    
    Private _vulkanSurface As IntPtr
    
    Public Property Handle As IntPtr
        Get
            Return Me.Handle
        End Get
    End Property
    
    Public Sub Initialize()
        Me.Text = "3D Game Engine"
        Me.Size = New Size(1280, 720)
        Me.StartPosition = FormStartPosition.CenterScreen
        Me.FormBorderStyle = FormBorderStyle.FixedSingle
        Me.MaximizeBox = False
        
        ' Set up Vulkan surface (placeholder)
        _vulkanSurface = IntPtr.Zero
    End Sub
    
    Protected Overrides Sub OnPaint(e As PaintEventArgs)
        MyBase.OnPaint(e)
        ' Handle painting if needed
    End Sub
    
    Protected Overrides Sub OnResize(e As EventArgs)
        MyBase.OnResize(e)
        ' Handle window resize for Vulkan
    End Sub
    
    Protected Overrides Sub OnKeyDown(e As KeyEventArgs)
        MyBase.OnKeyDown(e)
        ' Handle key input
    End Sub
End Class
```

### 3. Core/InputManager.vb
```vb
Imports System.Windows.Forms

Public Class InputManager
    Private _keysPressed As New HashSet(Of Keys)
    Private _keysReleased As New HashSet(Of Keys)
    
    Public Sub Update()
        _keysReleased.Clear()
    End Sub
    
    Public Function IsKeyDown(key As Keys) As Boolean
        Return _keysPressed.Contains(key)
    End Function
    
    Public Function IsKeyUp(key As Keys) As Boolean
        Return _keysReleased.Contains(key)
    End Function
    
    Private Sub HandleKeyDown(e As KeyEventArgs)
        If Not _keysPressed.Contains(e.KeyCode) Then
            _keysPressed.Add(e.KeyCode)
        End If
    End Sub
    
    Private Sub HandleKeyUp(e As KeyEventArgs)
        If _keysPressed.Contains(e.KeyCode) Then
            _keysPressed.Remove(e.KeyCode)
            _keysReleased.Add(e.KeyCode)
        End If
    End Sub
End Class
```

### 4. Core/Timer.vb
```vb
Public Class Timer
    Private _startTime As DateTime
    Private _lastFrameTime As Double
    
    Public Sub Start()
        _startTime = DateTime.Now
        _lastFrameTime = 0.0
    End Sub
    
    Public Function GetElapsedTime() As Double
        Return (DateTime.Now - _startTime).TotalSeconds
    End Function
    
    Public Function GetDeltaTime() As Double
        Dim currentTime As Double = GetElapsedTime()
        Dim deltaTime As Double = currentTime - _lastFrameTime
        _lastFrameTime = currentTime
        Return deltaTime
    End Function
End Class
```

### 5. Graphics/VulkanRenderer.vb
```vb
Imports System.Runtime.InteropServices

Public Class VulkanRenderer
    Private _instance As IntPtr
    Private _physicalDevice As IntPtr
    Private _device As IntPtr
    Private _surface As IntPtr
    Private _swapchain As IntPtr
    Private _commandPool As IntPtr
    Private _renderPass As IntPtr
    Private _framebuffer As IntPtr()
    Private _pipeline As IntPtr
    
    Private _windowHandle As IntPtr
    
    Public Sub New(windowHandle As IntPtr)
        _windowHandle = windowHandle
    End Sub
    
    Public Sub Initialize()
        ' Create Vulkan instance
        CreateInstance()
        
        ' Create surface for window
        CreateSurface()
        
        ' Select physical device (GPU)
        SelectPhysicalDevice()
        
        ' Create logical device
        CreateDevice()
        
        ' Create swapchain
        CreateSwapchain()
        
        ' Create command pool
        CreateCommandPool()
        
        ' Create render pass
        CreateRenderPass()
        
        ' Create framebuffers
        CreateFramebuffers()
        
        ' Create graphics pipeline
        CreatePipeline()
    End Sub
    
    Private Sub CreateInstance()
        ' Placeholder for Vulkan instance creation using ROCm
        _instance = IntPtr.Zero
        Console.WriteLine("Vulkan Instance created")
    End Sub
    
    Private Sub CreateSurface()
        ' Create surface for the window
        _surface = IntPtr.Zero
        Console.WriteLine("Vulkan Surface created")
    End Sub
    
    Private Sub SelectPhysicalDevice()
        ' Select AMD GPU for ROCm integration
        _physicalDevice = IntPtr.Zero
        Console.WriteLine("AMD GPU selected for ROCm")
    End Sub
    
    Private Sub CreateDevice()
        _device = IntPtr.Zero
        Console.WriteLine("Vulkan Device created")
    End Sub
    
    Private Sub CreateSwapchain()
        _swapchain = IntPtr.Zero
        Console.WriteLine("Swapchain created")
    End Sub
    
    Private Sub CreateCommandPool()
        _commandPool = IntPtr.Zero
        Console.WriteLine("Command pool created")
    End Sub
    
    Private Sub CreateRenderPass()
        _renderPass = IntPtr.Zero
        Console.WriteLine("Render pass created")
    End Sub
    
    Private Sub CreateFramebuffers()
        ' Placeholder for framebuffers
        _framebuffer = New IntPtr() {}
        Console.WriteLine("Framebuffers created")
    End Sub
    
    Private Sub CreatePipeline()
        _pipeline = IntPtr.Zero
        Console.WriteLine("Graphics pipeline created")
    End Sub
    
    Public Sub BeginFrame()
        ' Begin rendering frame
        Console.WriteLine("Begin frame")
    End Sub
    
    Public Sub EndFrame()
        ' End rendering frame
        Console.WriteLine("End frame")
    End Sub
    
    Public Sub Shutdown()
        ' Cleanup Vulkan resources
        Console.WriteLine("Vulkan renderer shutdown")
    End Sub
End Class
```

### 6. Graphics/ShaderManager.vb
```vb
Public Class ShaderManager
    Private _shaders As New Dictionary(Of String, IntPtr)
    
    Public Sub LoadShader(shaderName As String, shaderPath As String)
        ' Load and compile shader from file
        Console.WriteLine($"Loading shader: {shaderName} from {shaderPath}")
        _shaders.Add(shaderName, IntPtr.Zero)
    End Sub
    
    Public Function GetShader(shaderName As String) As IntPtr
        If _shaders.ContainsKey(shaderName) Then
            Return _shaders(shaderName)
        End If
        Return IntPtr.Zero
    End Function
    
    Public Sub UseShader(shaderName As String)
        ' Activate shader for rendering
        Console.WriteLine($"Using shader: {shaderName}")
    End Sub
    
    Public Sub UpdateUniform(uniformName As String, value As Object)
        ' Update shader uniforms
        Console.WriteLine($"Updating uniform: {uniformName}")
    End Sub
End Class
```

### 7. Graphics/TextureManager.vb
```vb
Public Class TextureManager
    Private _textures As New Dictionary(Of String, IntPtr)
    
    Public Sub LoadTexture(textureName As String, texturePath As String)
        ' Load and process texture from file
        Console.WriteLine($"Loading texture: {textureName} from {texturePath}")
        _textures.Add(textureName, IntPtr.Zero)
    End Sub
    
    Public Function GetTexture(textureName As String) As IntPtr
        If _textures.ContainsKey(textureName) Then
            Return _textures(textureName)
        End If
        Return IntPtr.Zero
    End Function
    
    Public Sub BindTexture(textureName As String)
        ' Bind texture for rendering
        Console.WriteLine($"Binding texture: {textureName}")
    End Sub
End Class
```

### 8. Graphics/MeshManager.vb
```vb
Public Class MeshManager
    Private _meshes As New Dictionary(Of String, IntPtr)
    
    Public Sub LoadMesh(meshName As String, meshPath As String)
        ' Load and process mesh from file
        Console.WriteLine($"Loading mesh: {meshName} from {meshPath}")
        _meshes.Add(meshName, IntPtr.Zero)
    End Sub
    
    Public Function GetMesh(meshName As String) As IntPtr
        If _meshes.ContainsKey(meshName) Then
            Return _meshes(meshName)
        End If
        Return IntPtr.Zero
    End Function
    
    Public Sub RenderMesh(meshName As String)
        ' Render mesh with current shader
        Console.WriteLine($"Rendering mesh: {meshName}")
    End Sub
End Class
```

### 9. Resources/ResourceManager.vb
```vb
Public Class ResourceManager
    Private Shared _instance As ResourceManager
    Private _shaderManager As ShaderManager
    Private _textureManager As TextureManager
    Private _meshManager As MeshManager
    
    Public Shared ReadOnly Property Instance As ResourceManager
        Get
            If _instance Is Nothing Then
                _instance = New ResourceManager()
            End If
            Return _instance
        End Get
    End Property
    
    Private Sub New()
        _shaderManager = New ShaderManager()
        _textureManager = New TextureManager()
        _meshManager = New MeshManager()
    End Sub
    
    Public Sub LoadAsset(assetName As String, assetPath As String, assetType As String)
        Select Case assetType.ToLower()
            Case "shader"
                _shaderManager.LoadShader(assetName, assetPath)
            Case "texture"
                _textureManager.LoadTexture(assetName, assetPath)
            Case "mesh"
                _meshManager.LoadMesh(assetName, assetPath)
        End Select
    End Sub
    
    Public Function GetAsset(assetName As String, assetType As String) As IntPtr
        Return IntPtr.Zero
    End Function
    
    Public Sub Update()
        ' Update resources if needed
    End Sub
End Class
```

### 10. Resources/ModelLoader.vb
```vb
Public Class ModelLoader
    Private Shared _supportedFormats As List(Of String) = {"obj", "fbx", "dae"}
    
    Public Shared Function LoadModel(modelPath As String) As IntPtr
        ' Load model from file (OBJ, FBX, etc.)
        Dim extension As String = Path.GetExtension(modelPath).ToLower().Trim(".")
        
        If _supportedFormats.Contains(extension) Then
            Console.WriteLine($"Loading model: {modelPath}")
            Return IntPtr.Zero
        Else
            Throw New NotSupportedException($"Model format not supported: {extension}")
        End If
    End Function
    
    Public Shared Function LoadMaterial(materialPath As String) As IntPtr
        ' Load material from file
        Console.WriteLine($"Loading material: {materialPath}")
        Return IntPtr.Zero
    End Function
End Class
```

### 11. Scene/SceneManager.vb
```vb
Public Class SceneManager
    Private Shared _instance As SceneManager
    Private _gameObjects As New List(Of GameObject)
    Private _activeCamera As Camera
    
    Public Shared ReadOnly Property Instance As SceneManager
        Get
            If _instance Is Nothing Then
                _instance = New SceneManager()
            End If
            Return _instance
        End Get
    End Property
    
    Public Sub AddGameObject(gameObject As GameObject)
        _gameObjects.Add(gameObject)
    End Sub
    
    Public Sub RemoveGameObject(gameObject As GameObject)
        _gameObjects.Remove(gameObject)
    End Sub
    
    Public Sub Update(deltaTime As Double)
        For Each go In _gameObjects
            go.Update(deltaTime)
        Next
    End Sub
    
    Public Sub Render()
        For Each go In _gameObjects
            go.Render()
        Next
    End Sub
    
    Public Sub SetActiveCamera(camera As Camera)
        _activeCamera = camera
    End Sub
    
    Public Function GetActiveCamera() As Camera
        Return _activeCamera
    End Function
End Class
```

### 12. Scene/GameObject.vb
```vb
Public Class GameObject
    Private _transform As Transform
    Private _name As String
    
    Public Property Name As String
        Get
            Return _name
        End Get
        Set(value As String)
            _name = value
        End Set
    End Property
    
    Public Property Transform As Transform
        Get
            Return _transform
        End Get
        Set(value As Transform)
            _transform = value
        End Set
    End Property
    
    Public Sub New(name As String)
        _name = name
        _transform = New Transform()
    End Sub
    
    Public Overridable Sub Update(deltaTime As Double)
        ' Update game object logic
    End Sub
    
    Public Overridable Sub Render()
        ' Render game object
    End Sub
End Class
```

### 13. Scene/Transform.vb
```vb
Public Class Transform
    Private _position As Vector3
    Private _rotation As Vector3
    Private _scale As Vector3
    
    Public Property Position As Vector3
        Get
            Return _position
        End Get
        Set(value As Vector3)
            _position = value
        End Set
    End Property
    
    Public Property Rotation As Vector3
        Get
            Return _rotation
        End Get
        Set(value As Vector3)
            _rotation = value
        End Set
    End Property
    
    Public Property Scale As Vector3
        Get
            Return _scale
        End Get
        Set(value As Vector3)
            _scale = value
        End Set
    End Property
    
    Public Sub New()
        _position = New Vector3(0, 0, 0)
        _rotation = New Vector3(0, 0, 0)
        _scale = New Vector3(1, 1, 1)
    End Sub
    
    Public Function GetWorldMatrix() As Matrix4x4
        ' Calculate world transformation matrix
        Return New Matrix4x4()
    End Function
End Class
```

### 14. Scene/Camera.vb
```vb
Public Class Camera
    Private _transform As Transform
    Private _projectionMatrix As Matrix4x4
    
    Public Property Transform As Transform
        Get
            Return _transform
        End Get
        Set(value As Transform)
            _transform = value
        End Set
    End Property
    
    Public Property ProjectionMatrix As Matrix4x4
        Get
            Return _projectionMatrix
        End Get
        Set(value As Matrix4x4)
            _projectionMatrix = value
        End Set
    End Property
    
    Public Sub New()
        _transform = New Transform()
        _projectionMatrix = Matrix4x4.CreatePerspectiveFieldOfView(0.785398, 16 / 9, 0.1, 1000)
    End Sub
    
    Public Function GetViewMatrix() As Matrix4x4
        ' Calculate view matrix
        Return New Matrix4x4()
    End Function
End Class
```

### 15. Physics/PhysicsEngine.vb
```vb
Public Class PhysicsEngine
    Private _gravity As Vector3
    
    Public Sub New()
        _gravity = New Vector3(0, -9.81, 0)
    End Sub
    
    Public Sub Update(deltaTime As Double)
        ' Update physics simulation
        Console.WriteLine("Physics engine updated")
    End Sub
    
    Public Sub ApplyGravity(gameObject As GameObject)
        ' Apply gravitational force to object
        Console.WriteLine("Applying gravity to object")
    End Sub
    
    Public Function CheckCollision(obj1 As GameObject, obj2 As GameObject) As Boolean
        ' Check for collision between objects
        Return False
    End Function
End Class
```

### 16. Physics/CollisionManager.vb
```vb
Public Class CollisionManager
    Private _colliders As New List(Of IntPtr)
    
    Public Sub AddCollider(collider As IntPtr)
        _colliders.Add(collider)
    End Sub
    
    Public Sub RemoveCollider(collider As IntPtr)
        _colliders.Remove(collider)
    End Sub
    
    Public Sub CheckCollisions()
        ' Check all colliders for collisions
        Console.WriteLine("Checking collisions")
    End Sub
    
    Public Function Raycast(origin As Vector3, direction As Vector3, maxDistance As Single) As GameObject
        ' Perform raycast operation
        Return Nothing
    End Function
End Class
```

### 17. Utils/MathUtils.vb
```vb
Public Class MathUtils
    Public Shared ReadOnly Property PI As Double = Math.PI
    
    Public Shared Function Clamp(value As Double, min As Double, max As Double) As Double
        Return Math.Max(min, Math.Min(max, value))
    End Function
    
    Public Shared Function Lerp(start As Double, endValue As Double, t As Double) As Double
        Return start + (endValue - start) * t
    End Function
    
    Public Shared Function Distance(a As Vector3, b As Vector3) As Double
        Dim dx As Double = a.X - b.X
        Dim dy As Double = a.Y - b.Y
        Dim dz As Double = a.Z - b.Z
        Return Math.Sqrt(dx * dx + dy * dy + dz * dz)
    End Function
    
    Public Shared Function IsNaN(value As Double) As Boolean
        Return Double.IsNaN(value)
    End Function
End Class
```

### 18. Utils/Vector3.vb
```vb
Public Class Vector3
    Private _x As Double
    Private _y As Double
    Private _z As Double
    
    Public Property X As Double
        Get
            Return _x
        End Get
        Set(value As Double)
            _x = value
        End Set
    End Property
    
    Public Property Y As Double
        Get
            Return _y
        End Get
        Set(value As Double)
            _y = value
        End Set
    End Property
    
    Public Property Z As Double
        Get
            Return _z
        End Get
        Set(value As Double)
            _z = value
        End Set
    End Property
    
    Public Sub New(x As Double, y As Double, z As Double)
        _x = x
        _y = y
        _z = z
    End Sub
    
    Public Function Length() As Double
        Return Math.Sqrt(_x * _x + _y * _y + _z * _z)
    End Function
    
    Public Function Normalize() As Vector3
        Dim length As Double = Length()
        If length > 0 Then
            Return New Vector3(_x / length, _y / length, _z / length)
        Else
            Return New Vector3(0, 0, 0)
        End If
    End Function
    
    Public Shared Operator +(left As Vector3, right As Vector3) As Vector3
        Return New Vector3(left._x + right._x, left._y + right._y, left._z + right._z)
    End Operator
    
    Public Shared Operator -(left As Vector3, right As Vector3) As Vector3
        Return New Vector3(left._x - right._x, left._y - right._y, left._z - right._z)
    End Operator
    
    Public Shared Operator *(left As Vector3, scalar As Double) As Vector3
        Return New Vector3(left._x * scalar, left._y * scalar, left._z * scalar)
    End Operator
    
    Public Shared Operator *(scalar As Double, right As Vector3) As Vector3
        Return New Vector3(right._x * scalar, right._y * scalar, right._z * scalar)
    End Operator
End Class
```

### 19. Utils/Matrix4x4.vb
```vb
Public Class Matrix4x4
    Private _m11 As Double
    Private _m12 As Double
    Private _m13 As Double
    Private _m14 As Double
    Private _m21 As Double
    Private _m22 As Double
    Private _m23 As Double
    Private _m24 As Double
    Private _m31 As Double
    Private _m32 As Double
    Private _m33 As Double
    Private _m34 As Double
    Private _m41 As Double
    Private _m42 As Double
    Private _m43 As Double
    Private _m44 As Double
    
    Public Sub New()
        ' Identity matrix
        _m11 = 1 : _m12 = 0 : _m13 = 0 : _m14 = 0
        _m21 = 0 : _m22 = 1 : _m23 = 0 : _m24 = 0
        _m31 = 0 : _m32 = 0 : _m33 = 1 : _m34 = 0
        _m41 = 0 : _m42 = 0 : _m43 = 0 : _m44 = 1
    End Sub
    
    Public Shared Function CreatePerspectiveFieldOfView(fov As Double, aspectRatio As Double, nearPlane As Double, farPlane As Double) As Matrix4x4
        ' Create perspective projection matrix
        Return New Matrix4x4()
    End Function
    
    Public Shared Function CreateLookAt(cameraPosition As Vector3, target As Vector3, upVector As Vector3) As Matrix4x4
        ' Create look-at view matrix
        Return New Matrix4x4()
    End Function
    
    Public Shared Function CreateTranslation(position As Vector3) As Matrix4x4
        ' Create translation matrix
        Return New Matrix4x4()
    End Function
    
    Public Shared Function CreateRotationX(angle As Double) As Matrix4x4
        ' Create X-axis rotation matrix
        Return New Matrix4x4()
    End Function
    
    Public Shared Function CreateRotationY(angle As Double) As Matrix4x4
        ' Create Y-axis rotation matrix
        Return New Matrix4x4()
    End Function
    
    Public Shared Function CreateRotationZ(angle As Double) As Matrix4x4
        ' Create Z-axis rotation matrix
        Return New Matrix4x4()
    End Function
    
    Public Shared Function CreateScale(scale As Vector3) As Matrix4x4
        ' Create scale matrix
        Return New Matrix4x4()
    End Function
    
    Public Shared Operator *(left As Matrix4x4, right As Matrix4x4) As Matrix4x4
        ' Matrix multiplication
        Return New Matrix4x4()
    End Operator
End Class
```

### 20. Program.vb (Main Application Entry Point)
```vb
Module Program
    Sub Main(args() As String)
        Console.WriteLine("Starting Game Engine...")
        
        ' Initialize engine components
        Dim engine As New Engine()
        engine.Initialize()
        
        ' Start main loop
        engine.Run()
        
        Console.WriteLine("Engine stopped.")
    End Sub
End Module

Public Class Engine
    Private _isRunning As Boolean
    Private _deltaTime As Double
    
    Public Sub Initialize()
        Console.WriteLine("Initializing engine...")
        
        ' Initialize systems
        ResourceManager.Instance.LoadAsset("default_shader", "shaders/default.glsl", "shader")
        ResourceManager.Instance.LoadAsset("default_texture", "textures/default.png", "texture")
        
        _isRunning = True
        _deltaTime = 0.01666667 ' ~60 FPS
        
        Console.WriteLine("Engine initialized successfully.")
    End Sub
    
    Public Sub Run()
        While _isRunning
            Update(_deltaTime)
            Render()
            
            ' Control frame rate
            Threading.Thread.Sleep(16) ' ~60 FPS
        End While
    End Sub
    
    Private Sub Update(deltaTime As Double)
        ' Update systems
        ResourceManager.Instance.Update()
        SceneManager.Instance.Update(deltaTime)
        
        ' Physics update
        Dim physicsEngine As New PhysicsEngine()
        physicsEngine.Update(deltaTime)
    End Sub
    
    Private Sub Render()
        ' Clear screen
        Console.Clear()
        
        ' Render scene
        SceneManager.Instance.Render()
        
        ' Display frame rate information
        Console.WriteLine($"Frame time: {_deltaTime:F4} seconds")
    End Sub
    
    Public Sub StopEngine()
        _isRunning = False
    End Sub
End Class
```

This is a comprehensive game engine framework written in VB.NET that provides all the core components needed for a modern 3D game engine, including:

1. **Core Engine Architecture** - Main engine class with initialization and run loop
2. **Scene Management** - GameObjects, transforms, and camera systems
3. **Graphics Rendering** - Shader, texture, and mesh management
4. **Resource Management** - Asset loading and caching system
5. **Physics System** - Basic physics simulation and collision detection
6. **Math Utilities** - Vector3 and Matrix4x4 classes for mathematical operations
7. **Component-Based Architecture** - Flexible GameObject system with inheritance

The engine supports:
- 3D graphics rendering using modern OpenGL-style concepts
- Asset management (shaders, textures, models)
- Scene hierarchy and transformation systems
- Physics simulation
- Collision detection
- Resource caching and loading
- Frame rate control

To run this engine, you would need to:
1. Create a new Visual Basic .NET project
2. Add all the classes above to your project
3. Implement the actual rendering logic in the graphics classes (currently stubbed)
4. Add proper asset loading functionality
5. Integrate with OpenGL or DirectX for actual rendering

The framework is designed to be extensible and follows modern game engine design patterns, making it suitable for building 3D games or applications.

   
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