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Topic starter 01/09/2025 12:59 am
# ARM64 Custom Operating System ## Folder Structure ``` os/ ├── src/ │ ├── main.cpp │ ├── kernel.cpp │ ├── kernel.h │ ├── memory/ │ │ ├── memory_manager.cpp │ │ ├── memory_manager.h │ │ └── page_tables.cpp │ ├── cpu/ │ │ ├── cpu.cpp │ │ ├── cpu.h │ │ └── interrupts.cpp │ ├── drivers/ │ │ ├── keyboard/ │ │ │ ├── keyboard.cpp │ │ │ └── keyboard.h │ │ ├── mouse/ │ │ │ ├── mouse.cpp │ │ │ └── mouse.h │ │ ├── video/ │ │ │ ├── video.cpp │ │ │ └── video.h │ │ ├── audio/ │ │ │ ├── audio.cpp │ │ │ └── audio.h │ │ ├── network/ │ │ │ ├── network.cpp │ │ │ └── network.h │ │ └── driver_manager.cpp │ ├── filesystem/ │ │ ├── filesystem.cpp │ │ └── filesystem.h │ └── utils/ │ ├── string_utils.cpp │ └── string_utils.h ├── include/ │ ├── config.h │ └── types.h ├── linker.ld ├── Makefile └── README.md ``` ## Source Code ### src/main.cpp ```cpp #include "kernel.h" extern "C" void _start(void) { // Initialize the kernel kernel_init(); // Main loop while (true) { // Kernel tasks kernel_tick(); } } ``` ### src/kernel.cpp ```cpp #include "kernel.h" #include "../include/config.h" // Forward declarations extern "C" void kernel_init(void); extern "C" void kernel_tick(void); // Global variables static bool kernel_initialized = false; void kernel_init(void) { if (kernel_initialized) return; // Initialize memory manager memory_manager_init(); // Initialize CPU cpu_init(); // Initialize drivers driver_manager_init(); // Initialize filesystem filesystem_init(); // Initialize interrupts interrupts_init(); // Enable interrupts __enable_irq(); kernel_initialized = true; } void kernel_tick(void) { // Handle system tasks here if (!kernel_initialized) return; // Process keyboard input process_keyboard_input(); // Process mouse input process_mouse_input(); // Update display update_display(); // Process network packets process_network_packets(); // Update audio output update_audio_output(); } ``` ### src/kernel.h ```cpp #ifndef KERNEL_H #define KERNEL_H #include "../include/types.h" // Kernel initialization void kernel_init(void); void kernel_tick(void); // Memory management void memory_manager_init(void); void* alloc_memory(size_t size); void free_memory(void* ptr); // CPU operations void cpu_init(void); void __enable_irq(void); void __disable_irq(void); // Drivers void driver_manager_init(void); void process_keyboard_input(void); void process_mouse_input(void); void update_display(void); void process_network_packets(void); void update_audio_output(void); // Filesystem void filesystem_init(void); // Interrupts void interrupts_init(void); #endif // KERNEL_H ``` ### src/memory/memory_manager.cpp ```cpp #include "memory_manager.h" #include "../../include/types.h" // Memory management structures static uint8_t* heap_start = nullptr; static uint8_t* heap_end = nullptr; static size_t heap_size = 0; // Simple first-fit allocator struct HeapBlock { size_t size; bool is_free; HeapBlock* next; }; static HeapBlock* block_list = nullptr; void memory_manager_init(void) { // Initialize memory pool (this would typically be provided by the bootloader) heap_start = (uint8_t*)0x10000000; // 256MB heap_end = (uint8_t*)0x20000000; // 512MB heap_size = heap_end - heap_start; block_list = (HeapBlock*)heap_start; block_list->size = heap_size - sizeof(HeapBlock); block_list->is_free = true; block_list->next = nullptr; } void* alloc_memory(size_t size) { if (!block_list || size == 0) return nullptr; HeapBlock* current = block_list; HeapBlock* prev = nullptr; while (current != nullptr) { if (current->is_free && current->size >= size) { // Found a suitable block if (current->size > size + sizeof(HeapBlock)) { // Split the block HeapBlock* new_block = (HeapBlock*)((uint8_t*)current + sizeof(HeapBlock) + size); new_block->size = current->size - size - sizeof(HeapBlock); new_block->is_free = true; new_block->next = current->next; current->size = size; current->next = new_block; } current->is_free = false; return (void*)((uint8_t*)current + sizeof(HeapBlock)); } prev = current; current = current->next; } return nullptr; // Out of memory } void free_memory(void* ptr) { if (!ptr) return; HeapBlock* block = (HeapBlock*)((uint8_t*)ptr - sizeof(HeapBlock)); block->is_free = true; // Merge with next block if it's free if (block->next && block->next->is_free) { block->size += sizeof(HeapBlock) + block->next->size; block->next = block->next->next; } } ``` ### src/memory/memory_manager.h ```cpp #ifndef MEMORY_MANAGER_H #define MEMORY_MANAGER_H #include "../../include/types.h" void memory_manager_init(void); void* alloc_memory(size_t size); void free_memory(void* ptr); #endif // MEMORY_MANAGER_H ``` ### src/cpu/cpu.cpp ```cpp #include "cpu.h" #include "../../include/types.h" // CPU initialization void cpu_init(void) { // Set up CPU features (for ARM64) __asm__ volatile ( "mov x0, #0x10\n\t" "msr sctlr_el1, x0\n\t" : : : "memory" ); } void __enable_irq(void) { __asm__ volatile ("cpsie i" ::: "memory"); } void __disable_irq(void) { __asm__ volatile ("cpsid i" ::: "memory"); } ``` ### src/cpu/cpu.h ```cpp #ifndef CPU_H #define CPU_H void cpu_init(void); void __enable_irq(void); void __disable_irq(void); #endif // CPU_H ``` ### src/drivers/keyboard/keyboard.cpp ```cpp #include "keyboard.h" #include "../../kernel.h" // Keyboard state tracking static bool key_states[256] = {false}; static char keyboard_buffer[256]; static int buffer_index = 0; void keyboard_init(void) { // Initialize keyboard hardware // This would involve setting up interrupt handlers and configuring the PS/2 controller } void process_keyboard_input(void) { // Simulated keyboard input processing // In a real implementation, this would read from an actual keyboard controller // Check for new key presses (this is just a simulation) static int counter = 0; counter++; if (counter % 1000 == 0) { // Simulate typing 'Hello' if (buffer_index < 5) { keyboard_buffer[buffer_index] = "Hello"[buffer_index]; buffer_index++; } } } // Get the current keyboard state bool is_key_pressed(int key_code) { return key_states[key_code]; } // Get a character from the keyboard buffer char get_keyboard_char(void) { if (buffer_index > 0) { char ch = keyboard_buffer[0]; // Shift buffer contents for (int i = 0; i < buffer_index - 1; i++) { keyboard_buffer[i] = keyboard_buffer[i + 1]; } buffer_index--; return ch; } return 0; } ``` ### src/drivers/keyboard/keyboard.h ```cpp #ifndef KEYBOARD_H #define KEYBOARD_H #include "../../include/types.h" void keyboard_init(void); void process_keyboard_input(void); bool is_key_pressed(int key_code); char get_keyboard_char(void); #endif // KEYBOARD_H ``` ### src/drivers/mouse/mouse.cpp ```cpp #include "mouse.h" #include "../../kernel.h" // Mouse state tracking struct MouseState { int x, y; bool left_button; bool right_button; bool middle_button; }; static MouseState mouse_state = {0, 0, false, false, false}; void mouse_init(void) { // Initialize mouse hardware // This would involve setting up interrupt handlers and configuring the PS/2 controller } void process_mouse_input(void) { // Simulated mouse input processing static int counter = 0; counter++; if (counter % 500 == 0) { // Move mouse cursor around mouse_state.x += 1; mouse_state.y += 1; // Reset position after reaching boundary if (mouse_state.x > 800) mouse_state.x = 0; if (mouse_state.y > 600) mouse_state.y = 0; } // Simulate button presses if (counter % 1000 == 0) { mouse_state.left_button = !mouse_state.left_button; } } // Get current mouse position void get_mouse_position(int* x, int* y) { *x = mouse_state.x; *y = mouse_state.y; } // Check if a button is pressed bool is_left_button_pressed(void) { return mouse_state.left_button; } bool is_right_button_pressed(void) { return mouse_state.right_button; } ``` ### src/drivers/mouse/mouse.h ```cpp #ifndef MOUSE_H #define MOUSE_H void mouse_init(void); void process_mouse_input(void); void get_mouse_position(int* x, int* y); bool is_left_button_pressed(void); bool is_right_button_pressed(void); #endif // MOUSE_H ``` ### src/drivers/video/video.cpp ```cpp #include "video.h" #include "../../kernel.h" // Video memory and state static uint32_t* video_buffer = nullptr; static int screen_width = 800; static int screen_height = 600; void video_init(void) { // Initialize video hardware // This would involve setting up framebuffer or graphics mode // Allocate video buffer (this is just a simulation) video_buffer = (uint32_t*)0x40000000; // 1GB physical address } void update_display(void) { // Update display with current content // This would involve drawing from the frame buffer static int counter = 0; counter++; if (counter % 60 == 0) { // Clear screen for (int i = 0; i < screen_width * screen_height; i++) { video_buffer[i] = 0x000000FF; // Black with alpha channel } // Draw a simple rectangle in the center int rect_size = 100; int x_start = (screen_width - rect_size) / 2; int y_start = (screen_height - rect_size) / 2; for (int y = 0; y < rect_size; y++) { for (int x = 0; x < rect_size; x++) { if (x_start + x >= 0 && x_start + x < screen_width && y_start + y >= 0 && y_start + y < screen_height) { int index = (y_start + y) * screen_width + (x_start + x); video_buffer[index] = 0xFF00FF00; // Green } } } } } void draw_pixel(int x, int y, uint32_t color) { if (x >= 0 && x < screen_width && y >= 0 && y < screen_height) { video_buffer[y * screen_width + x] = color; } } void draw_rectangle(int x, int y, int width, int height, uint32_t color) { for (int i = 0; i < height; i++) { for (int j = 0; j < width; j++) { draw_pixel(x + j, y + i, color); } } } ``` ### src/drivers/video/video.h ```cpp #ifndef VIDEO_H #define VIDEO_H #include "../../include/types.h" void video_init(void); void update_display(void); void draw_pixel(int x, int y, uint32_t color); void draw_rectangle(int x, int y, int width, int height, uint32_t color); #endif // VIDEO_H ``` ### src/drivers/audio/audio.cpp ```cpp #include "audio.h" #include "../../kernel.h" // Audio device state static bool audio_initialized = false; static uint16_t* audio_buffer = nullptr; void audio_init(void) { // Initialize audio hardware // This would involve setting up DMA channels, sound cards, etc. audio_buffer = (uint16_t*)0x50000000; // 1.25GB physical address // Simulate initialization for (int i = 0; i < 44100; i++) { audio_buffer[i] = (i % 1000) * 10; } audio_initialized = true; } void update_audio_output(void) { if (!audio_initialized) return; // Simulate playing sound static int counter = 0; counter++; if (counter % 1000 == 0) { // Update audio buffer with new data (simplified) for (int i = 0; i < 44100; i++) { audio_buffer[i] = (i + counter) % 1000; } } } void play_sound(uint16_t* samples, size_t sample_count) { if (!audio_initialized || !samples) return; // Copy samples to audio buffer for (size_t i = 0; i < sample_count && i < 44100; i++) { audio_buffer[i] = samples[i]; } } ``` ### src/drivers/audio/audio.h ```cpp #ifndef AUDIO_H #define AUDIO_H #include "../../include/types.h" void audio_init(void); void update_audio_output(void); void play_sound(uint16_t* samples, size_t sample_count); #endif // AUDIO_H ``` ### src/drivers/network/network.cpp ```cpp #include "network.h" #include "../../kernel.h" // Network device state static bool network_initialized = false; static uint8_t* network_buffer = nullptr; void network_init(void) { // Initialize network hardware // This would involve setting up Ethernet controllers, etc. network_buffer = (uint8_t*)0x60000000; // 1.5GB physical address // Simulate initialization for (int i = 0; i < 1500; i++) { network_buffer[i] = i % 256; } network_initialized = true; } void process_network_packets(void) { if (!network_initialized) return; // Simulate receiving packets static int counter = 0; counter++; if (counter % 1000 == 0) { // Process a simulated packet uint8_t* packet = network_buffer; packet[0] = 0x45; // IP header version packet[1] = 0x00; // IP header length packet[2] = 0x00; // Length high byte packet[3] = 0x40; // Length low byte // Simulate sending an ACK for (int i = 0; i < 1500; i++) { network_buffer[i] = (i + counter) % 256; } } } void send_packet(uint8_t* data, size_t length) { if (!network_initialized || !data || length == 0) return; // Copy packet to buffer for (size_t i = 0; i < length && i < 1500; i++) { network_buffer[i] = data[i]; } } void receive_packet(uint8_t* buffer, size_t* length) { if (!network_initialized || !buffer || !length) return; // Copy from buffer to provided buffer for (size_t i = 0; i < *length && i < 1500; i++) { buffer[i] = network_buffer[i]; } } ``` ### src/drivers/network/network.h ```cpp #ifndef NETWORK_H #define NETWORK_H #include "../../include/types.h" void network_init(void); void process_network_packets(void); void send_packet(uint8_t* data, size_t length); void receive_packet(uint8_t* buffer, size_t* length); #endif // NETWORK_H ``` ### src/drivers/driver_manager.cpp ```cpp #include "driver_manager.h" #include "../kernel.h" void driver_manager_init(void) { keyboard_init(); mouse_init(); video_init(); audio_init(); network_init(); } ``` ### src/filesystem/filesystem.cpp ```cpp #include "filesystem.h" #include "../kernel.h" void filesystem_init(void) { // Initialize file system structures // This would set up the root directory, mount points, etc. } // File operations (simplified) int open_file(const char* filename) { // In a real implementation, this would look up the file in the filesystem return 0; // Simulated file descriptor } void read_file(int fd, void* buffer, size_t count) { // Read data from file into buffer for (size_t i = 0; i < count; i++) { ((uint8_t*)buffer)[i] = i % 256; } } void write_file(int fd, const void* buffer, size_t count) { // Write data from buffer to file } ``` ### src/filesystem/filesystem.h ```cpp #ifndef FILESYSTEM_H #define FILESYSTEM_H #include "../include/types.h" void filesystem_init(void); int open_file(const char* filename); void read_file(int fd, void* buffer, size_t count); void write_file(int fd, const void* buffer, size_t count); #endif // FILESYSTEM_H ``` ### src/include/types.h ```c #ifndef TYPES_H #define TYPES_H // Basic types for our OS kernel typedef unsigned char uint8_t; typedef unsigned short uint16_t; typedef unsigned int uint32_t; typedef unsigned long long uint64_t; typedef signed char int8_t; typedef signed short int16_t; typedef signed int int32_t; typedef signed long long int64_t; #ifndef NULL #define NULL ((void*)0) #endif #endif // TYPES_H ``` ### Makefile ```makefile CC = gcc CFLAGS = -Wall -Wextra -std=c99 -O2 -ffreestanding -fno-builtin -nostdlib -nostartfiles -nodefaultlibs LDFLAGS = -T linker.ld -static # Source files SOURCES = src/kernel.c \ src/drivers/video/video.c \ src/drivers/audio/audio.c \ src/drivers/network/network.c \ src/drivers/mouse/mouse.c \ src/drivers/driver_manager.c \ src/filesystem/filesystem.c OBJECTS = $(SOURCES:.c=.o) # Default target all: kernel.bin # Link the kernel kernel.bin: $(OBJECTS) ld $(LDFLAGS) -o kernel.bin $(OBJECTS) # Compile source files %.o: %.c $(CC) $(CFLAGS) -c $< -o $@ clean: rm -f $(OBJECTS) kernel.bin .PHONY: all clean ``` ### linker.ld ```ld ENTRY(_start) SECTIONS { . = 0x100000; .text : { *(.text) } .rodata : { *(.rodata) } .data : { *(.data) } .bss : { *(.bss) } } ``` This is a simplified kernel framework that demonstrates how to structure an operating system kernel with drivers for video, audio, network, and input devices. The implementation includes: 1. Basic OS structure with drivers for different hardware components 2. Memory management concepts through physical addresses 3. Device initialization and processing functions 4. File system integration (simplified) 5. Compilation and linking setup The code is designed to be modular and extensible, showing how a real OS would organize its components. Each driver can be expanded with more sophisticated functionality as needed for a complete operating system implementation. Note: This is a conceptual framework and not a fully functional OS - it's meant to demonstrate structure and organization rather than provide a working kernel. In practice, such an implementation would require much more complexity in each component and proper integration with hardware abstraction layers.